Other than the kick-off to the main quest, though, there's not much reason to hang around the somewhat dull Vault 111: not when there's the settlement of Sanctuary Hills just outside. Regardless of the presence of these measures, all entry points into a shelter were overpressurized to keep contaminants out. [85], Security inside the Vault was provided by its dedicated security force, usually hand-picked by the overseer. After reinforcement, these caves were connected to a temporary railroad that rapidly delivered all the necessary prefabricates, construction equipment, and other necessities.[36]. Vault-Tec set up Vault 95 as a rehab center for drug addicts, and did an admirable job carefully and thoughtfully treating its residents' addictions. [77] Tertiary education would also be provided and Vault-trained specialists would be highly sought after the apocalypse and count on a stable career in their chosen field, like Doc Mitchell from Vault 21, who opened a practice in Goodsprings after the Vault was opened. Gary was cloned over 50 times, which was a few too many, as ultimately the only survivors of the Vault are a handful of variously numbered Garys—and they are not at all happy to meet you. What went wrong? In response, the government set Project Safehouse in motion in 2054. Once Vault 88 was fully operational, the company expected to roll out new devices every fiscal quarter. [95][96] The standard approach was to provide discrete apartments to Vault couples, provided with a private sanitary compartment, terminal, and a bed, on top of any additional amenities they may require. [33] Vault-Tec quickly started implementing its own, purpose-built technologies. There were so many good times: shooting your first radroach with a BB gun, watching a robot cut a cake with a buzzsaw on your birthday, passing your GOAT test, bludgeoning that asshole Butch to death with a baseball bat... and, oh yeah, realizing your shitty dad lied to you for years and then abandoned you to almost certain death. A typical Vault is built deep underground in a geologically stable area (typical choices include mountain ranges[21] and remote areas away from population centers),[22] but such shelters have also been built below the foundations of modern cities[23] in order to survive the effects of a nuclear blast. It's a jarring and memorable experience. The social experiment in Vault 11 was a damn grim one. A medic is expected to be present on site 24 hours a day, to respond to any emergencies immediately. The town used its G.E.C.K. In this list, I'm only including actual vaults you can visit in the existing Fallout games on PC, and disregarding vaults only referenced in passing or those deemed non-canon by Bethesda (such as in Fallout: Tactics). Enterprising dwellers could, however, customize theirs to add a bit of individuality to the generally conformist design. A typical Vault was provided with enough firearms and armor to arm ten men. PC Gamer is part of Future US Inc, an international media group and leading digital publisher. It stated that by choosing not to select one of their own as a sacrifice, they w… With the Wild Wasteland Trait there are 188 locations available: Rex gives you Jimmy's Well as a world map location. The modder didn't seem too bothered either way, but would like at least to be credited. Leave it to Vault-Tec to drop the ball on their one good idea. This mod include a series of Quest, treasure hunt style, which allows the player to get an armored vehicle called the Mobile Vault. As protective as they were, they would also ensure that the population within would be kept put for whatever purpose someone with less-than-ethical intentions might have for them. [81] To avoid the development of medical problems, shelters were lit using a Simu-Sun lighting system simulating natural sunlight. For a A-Z list of all locations in Fallout: New Vegas, see here: Category:Fallout: New Vegas locations. Vault lab uniform is a piece of clothing in Fallout: New Vegas. She then sealed off the rest of the scientists from the population permanently. Vault depressive syndrome was a common problem, manifesting as intense depression that could be debilitating. I bet you could drop a bomb on one and it would still work. In fact, Vault 8 was a smashing success, which shows just what can be accomplished when you don't perform a bunch of horrifying secret experiments on a bunch of people trapped underground. You get to take part in the trippy simulation while being directed by Braun to torture the other residents both psychologically and physically, from making a little kid cry to straight-up stabbing everyone to death while dressed as an adolescent slasher. Many second-generation shelters exhibited a combination of both old and new technologies, with the only fully next-generation Vaults built on the East Coast, in Boston and Appalachia. Nice! In the experiment, its inhabitants were told that they must sacrifice one of their fellow Vault dwellers each year, and that, should they refuse, the Vault's life support systems would be permanently shut down. [71] Planning and conformity also extended to other areas. Future US, Inc. 11 West 42nd Street, 15th Floor, [83] Of course, prolonged isolation, even in generations born after entry, took its toll. It's also a creepy and disturbing place to visit. [Non-game 12] Years later, Vault 15 opened. Also, Vault-Tec filled it with a ridiculous amount of weapons—and an armory door that couldn't be locked. As with so much of Fallout: New Vegas, it's entirely your choice. It\'s currently in development. This airlock would typically contain a status terminal and a locker for emergency supplies. The spores of the fungus infected the human population, turning them into horrible plant monsters. In the vault: player room, rooms for companions, armory, cafeteria, … These receptacles would also be used for the disposal of corpses, as there was no space for proper burial in the confined environment of the Vault. You'll imagine your father, Butch, and other residents of Vault 111 are present as well. [78], Their health would be assured by well-educated doctors with access to the latest in medical technologies. Subliminal messaging may have been a factor, as a child states on his terminal that he was hearing high-pitched noises, and so were his friends. As part of the Vault experiment, the armory was overstocked with weapons and ammunition. In order to meet the demand, the shelter used a geothermal power plant as a primary source, with General Atomics nuclear power as backup. But the experience of beginning the game here, from the very moment of your birth to your eventual violent and dramatic escape, makes this one of the most memorable vaults in the series. On October 23, 2077, the Great War came. Vault 11 was probably constructed along with the other Vault-Tec vaults in the mid 2060s to the early 2070s. The purpose of this experiment was to gather data for the Enclave's projects, the exact purpose of which is unknown. In actuality, should the residents refuse, an "automated solution response" would be played. It should be noted that due to scaling, the size of Vaults in games should not be taken at face value. [35], By 2077, Vault-Tec could rapidly construct Vaults, especially in areas where natural or artificial features such as stable cave networks or underground tunnels permitted it. [51] The Enclave eventually abandoned their goal of settling on another planet and decided to resettle the one they already had. Vaults were typically built using reinforced concrete and solid metal sheeting to ensure durability and longevity of the shelter construction. The residents, however, weren't eager to expose themselves to the dangers of the outside world and quite sensibly kept it locked longer than was planned. In actuality, if the residents refused, an \"Automated solution response\" was sup… [92], Later, more advanced layouts greatly expanded the airlock into a fully-featured processing and decontamination station. The actual sad truth of Vault 11 was that if the citizens had chosen to stand together and refuse the annual sacrifice, nothing bad would have happened to them. Break the world with a complete list of Fallout 4 cheats and console commands. Common schematic of Vault design used in mountainous areas.1 - Natural bedrock2 - Reinforced concrete that creates the outer shell of a Vault3 - Entrance area4 - Living quarters5 - Command center, A Vault was designed to provide the best possible protection from nuclear fallout, indirect blast effects, and any unrest that might occur following a global thermonuclear war. Human lives were considered irrelevant, with quick iteration time given a priority. Many of the ghouls from Vault 12 went to the surface and eventually founded a ghoul-town on the called Necropolis. Vault 108 isn't the only place Gary appears, either. This interactive map shows all marked Fallout: New Vegas locations. Vault 19 was separated into red and blue sections accessible only to those with the correct color keycards, most likely as an experiment to see how the different colored teams might interact with (turn on) each other. At least you get to blow the entire lab up to make sure they don't escape to the surface world. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. [30] Some featured additional protective measures, such as an additional external blast door and reinforced access corridor, like Vault 8, or were accessed vertically through an elevator inside a protective dome that caused to blast wave to sweep over the dome and leave the Vault door intact, as is the case with Vault 111. [6], It is important to reiterate that the Enclave never intended for the vaults to save anyone. [103], Later designs would forgo the inclusion of a discrete command post and hall, in favor of a more modest office. As with the majority of other vaults, Vault 11 was a social experiment. [Non-game 4], Additional problems were caused by consistent mismanagement, corruption, and embezzlement that seemed to define Project Safehouse before the war. [3] Infrastructure is designed for durability, but also for convenience. Take your favorite fandoms with you and never miss a beat. The workplace of the overseer would typically be located in an area overlooking the atrium - the center of activity within the Vault, where dwellers would spend their leisure time, socialize, and even engage in sports. Surprise! Such was the case in 2155, when the Master's forces captured a caravan of Vault dwellers from the L.A. It's fun, and there's some great loot to be acquired, too. Concrete, steel reinforcements, and SimuSun lighting were also utilized. Rather than act to save humanity, Vaults were built to test their population as part of the Societal Preservation Program. You can even acquire a personal and permanent hotel room there. NY 10036. As a closed system, the Vaults were designed to recycle and reuse[65][66] as much as possible and implement a completely planned economy that would maintain the system for the planned duration of the Vault. In the end, only five inhabitants were left, and discovering that all the killing had been done for nothing, they considered the only 'logical' option: killing themselves. [24] Vault-Tec's method was patented as the Triple-S Technology (Safety, Survivability and Sanitation),[25] to provide a maximum of comfort to the inhabitants without compromising their safety. [76] A standardized education would be received by all Vault dwellers, including schooling in arithmetic, chemistry, biology, history, and other sciences. They appear in all Fallout games. Sorry-not-sorry, citizens! Vault 3 is one of three vaults in the Mojave with human inhabitants, the others being Vault 21 and Vault 19. The sheer costs of a single Vault are staggering. [9], The real problem with the Vaults was that the conspiracy never intended for them to be shelters for preserving humanity. At some point the subjects of the tests learned what was happening and rebelled, killing the scientists and escaping. The main purpose of the vault's experiment was to induce paranoia through non-chemical and non-violent means. Over 200 years later, one frozen resident (you) awoke long enough to witness their spouse being murdered and infant son abducted. The Enclave, responsible for the experiment (officially known as the "Societal Preservation Program"), considered. Typically found on the entrance level, the EML is one of the most important places in the shelter. A separate room to the side would be used for monitoring purposes. Of course it is. Riots broke out in attempt to plunder the armory, leading to damage to the vault computers, a radiation leak, and a whole lot of inhabitants being turned into ghouls. Vault-Tec may have topped themselves for sheer evil with Vault 75. A robobrain has been murdered, and when you arrive you get to play detective, question the suspects, and finally, make an accusation. Vault 88 was never completed, but that's where you come in. The experiments, however, are a bit on the tame side and don't leave much of an impression, letting you be a bit mean to your dwellers but not truly evil as you have them power generators by riding stationary bikes or by serving them tainted cola. [58] For example, the water chips were manufactured by a low-bid contractor, resulting in poor quality and a high failure rate. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The quests also include 3 … Gary. Break the world with a … We'll find out sometime this year: Fallout 76 will release this November with a beta period at some point prior to that. Good work, everyone! Variations in Vault design across the series. They are, however, still able to speak with some level of intelligence.According t… Control vaults were designed to open after 20 years, but the residents of Vault 3 decided to keep it sealed far longer, out of concern for the possible dangers they might face outside the … What a great group of people, huh? For Fallout: New Vegas on the PlayStation 3, a GameFAQs Q&A question titled "How many Vaults are in the game? With the Wild Wasteland Trait there are 188 locations available: Rex leads the player to Jimmy's Well as a world map location. Doctor Braun tasked me with something vital. The construction of several Vaults was delayed, particularly Vault 13 (which only started construction in August 2063) and the network surrounding Washington, D.C..[Non-game 3] Some were delayed due to work stoppage. Not so useful is the fact that they couldn't be controlled. Fallout: New Vegasis an action role-playing video game developed by Obsidian Entertainmentand published by Bethesda Softworks. Visit our corporate site. From white noise experiments to psychoactive drugs, from virtual reality to human cloning gone Gary. One wing of the level would incorporate the overseer's office, a vaulted chamber with a command post equipped with a pair of CZ-53 5mm miniguns designed to defend the overseer, connected to the main processing computers (including the water purification controls)[102] and the security post with the Vault's main armory. Look for the entrance somewhere in the East Central Sewers. For an A-Z list of all locations in Fallout: New Vegas, see here. The results of the experiment: radiation is pretty bad for humans, as it turns out. [80] Some Vaults were also equipped with facilities for cloning replacement tissue and organs. With the add-ons there are 315 (316 with the Wild Wasteland Trait) marked locations. [Non-game 10][16], Within the next few decades, many shelters would fail as a result of their experiments.

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